sound designer
& audio vagabond ✨

With years of experience in sound design & music composition, I bring emotion, texture, and depth to games, motion design, and other audio projects.

Below is a sound design leaning showcase of my work, but you can also find my music on Bandcamp and a handful of select tracks on Spotify.

Want to get in touch? You can email me, or send me a DM on Twitter. I would love to hear from you!


Ooblets Sound Redesign

Sound redesign of some time on the ol' farm in Ooblets (Glumberland, 2020).

Created with lots of love, a ton of sub-projects in Reaper, and with some sounds I recorded with an excellent hydrophone mic, custom-made by Aaron Cendan!


B I R T H Composition & Sound Design

Composition & atmospheric sound design for 3D short by Christopher San Agustin. I recorded guitar and various supporting ambiences & foley for this piece, and composed the main theme on piano. This project premiered at the 2016 Portland Design Week festival.


Urban River + Trail Sample Pack

Recorded in Denver, CO on the Speer trail alongside a river. Some longboard clacks, some bubbling water closeups, and some assorted ambiences.

This pack is licensed under CC0 1.0, which makes it free to use for any purpose.

household trip

You can download the sample pack here.

Pack Details:
13 samples (708MB)
24bit / 96kHz WAVs


Household Trip Sample Pack

Recorded in my home during the extended COVID-19 quarantine in 2020, this pack is a collection of impacts, ambiences, details, scrapes, and so on. A litte bit of everything, really.

This pack is licensed under CC0 1.0, which makes it free to use for any purpose.

household trip

You can download the sample pack here.

Pack Details:
78 samples (232MB)
24bit WAVs
44kHz + 96kHz mixed

Call of Duty: Advanced Warfare Sound Redesign

Sound redesign of a short clip from Call of Duty: Advanced Warfare (Activision, 2014). Using a mixture of personally recorded, and library-based sources, I used this exercise to learn more about creating grounded, realistic sounds.

If you're curious about my process, I've put together a blog post exploring some of my discoveries & techniques.


God of War Sound Redesign

Sound redesign for a particularly tasty attack from God of War (SIE Santa Monica Studio, 2018). Sound was sourced from personal foley recordings, as well as sounds from the Blipsounds community library.


Smash Bros Greninja Sound Redesign

A quick little redesign from Super Smash Bros. Ultimate (Nintendo, 2018) while getting aquainted to layering in Bitwig Studio. I've since moved on to Reaper for it's delectable flexibility, but I liked how this one turned out all the same ✨